Scholars are wise men and women who are not only respected, but also centres of power and influence. As priests or feared alchemists, these men and women may be difficult to play, but they provide a variety of options and possibilities which make them a very challenging and interesting class of character. They are also perfect for climbing into the highest ranks - they master both the art of diplomacy and the complex world of politics.
There are two professions in the original Guild. (Thought the Priest Path can be separated into two more sub categories).
In "The Guild 2: Pirates of the European Seas" the following profession is added:
- Medicus (doctor)
In "The Guild 2: Rennaissance" the following professions are added:
Scholars can build, purchase, and operate the following buildings:
|Tier 1||Cost||Tier 2||Cost||Tier 3||Cost||Notes|
|Tinctury||1,750||Alchemist's Shop||8,250||Inventor's Workshop||19,500|
|Magician's Shop||8,250||Mage's guild||19,500|
|Church (prot.)||1,750||Dome (prot.)||8,250||Cathedral (prot.)||19,500||Preachers can collect holy water, craft goods, give sermons, and gain believers.|
|Church (cath.)||1,750||Dome (cath.)||8,250||Cathedral (cath.)||19,500|
|Pesthouse||1,750||Infirmary||8,250||Hospital||19,500||Treats injuries and cures diseases.|
|Pawn Broker||1,750||Money Lender||8,250||Bank||19,500|
See also Edit
- How To Play The Guild II: Renaissance - The Scholar Shows how to start the game playing as the Scholar.