The Rogue is a profession which focuses on illegal and/or unsavory means to earn money and power. These dark workers are somewhat like spies. They spy, follow, and finish people off. Rogues also can bomb rival dynasty buildings with firebombs and bombs.
There are two professions to be taken up by the Rogue in the original Guild.
There is a new profession added in "The Guild 2: Pirates of the European Seas"
- Black Man
"The Guild 2: Renaissance" added the following professions:
Rogues can construct, purchase and operate the following buildings:
|Tier 1||Cost||Tier 2||Cost||Tier 3||Cost||Notes|
|Robber's Nest||1,750||Robber's Camp||8,250||Robber Baron's Camp||19,500||Robbers can pillage wagons, rob travelers, and extort businesses.|
|Smuggler's Den||1,750||Thieve's Den||8,250||Thieve's Guild||19,500||Thieves can pick pockets, scout out and burgle businesses.|
|Pub||1,750||Shebeen||8,250||Hedge Tavern||19,500||Tavern Girls can serve guests, distract guards, perform exotic dances, or offer 'salacious services'.|
|Mercenary Quarters||1,750||Mercenary Castle||8,250||Mercenary Fortress||19,500||Mercenaries can collect tolls, collect hush money, guard homes and businesses and work as bodyguards.|
|Pirate Haven||8,000||-||-||-||-||Makes a pirate ship to plunder trade ships.|
|Vagabond Camp||1,750||Juggler's Camp||8,250||Camp of The Travelling Folks||19,500||Vagabonds can gather materials, craft goods, beg for money, and juggle.|
The Pub is often a good first choice for rogues since serving guests at the pub is a quick and safe way to earn experience along with a steady but modest source of income. After the Pub, a Smuggler's Den is often a good second choice since pickpockets are low-maintenance and bring back money relatively quickly.