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There are four main professions in "The Guild 2." Patrons, Craftsman (occasionally referred to as Tradesmen), Scholars, and Rogues. Each of these Professions determine which businesses you are allowed to run. For example, the Patron can run farms, bakeries and public houses.

ClassesEdit

These are the business classes avaliable to the player from the start of the game.

PatronEdit

All of those who work in the production and selling of food & hospitality are included here. In the game, these characters can be very powerful as the food consumption and requirements of a whole town will be simulated. During times of siege and pestilence, the knowledge and intelligence of the patrons will not only decide the value of those necessary goods, but indeed the survival of the town. Moreover, the behaviour of starving citizens can be quite interesting...

Work ranges from ploughing fields to fattening livestock or from baking bread to managing pubs and taverns, where you won’t only rent rooms.

There are three professions in the original Guild that can be taken up by the Patron.

  • Farmer
  • Baker
  • Innkeeper

"The Guild 2: Pirates of the European Seas" added the following profession:

  • Fisherman

In "The Guild 2: Renaissance" a few more professions are added:

  • Orcharder
  • Miller

Craftsman Edit

Where ore hits heat to become forged, where wood is turned into useful goods, you’ll find gifted craftsmen trying to earn their fortunes with their hands. Their talents and their work are famous amongst the citizens, and many of them find their way into the high ranks of the city’s council where they craft the future of the town.

But their everyday work is still the production of useful and valuable goods for all citizens.

The Craftsman can take up three professions in the original Guild.

  • Smith
  • Tailor
  • Carpenter

"The Guild 2: Pirates of the European Seas" added the following profession:

  • Tailor

"The Guild 2: Venice" adds the following profession:

  • Glassmaker (not available in Rennaissance)

"The Guild 2: Rennaissance" adds the following professions:

  • Stonemason

Scholars Edit

Wise men and women are not only respected, but also centres of power and influence. As priests or feared alchemists, these men and women may be difficult to play, but they provide a variety of options and possibilities which make them a very challenging and interesting class of character. They are also perfect for climbing into the highest ranks - they master both the art of diplomacy and the complex world of politics.

There are two professions in the original Guild. (Thought the Priest Path can be separated into two more sub categories).

  • Alchemist
  • Priest
    • Catholic
    • Protestant

In "The Guild 2: Pirates of the European Seas" the following profession is added:

  • Medicus (doctor)

In "The Guild 2: Rennaissance" the following professions are added:

  • Banker
  • Gravedigger

RoguesEdit

Rogues are the most physical class in the game. Rogue professions focus on stealing money, rather than creating a product. This is also the profession through which the most enemies are created.

There are two professions to be taken up by the Rogue in the original Guild.

  • Thief
  • Robber

There is a new profession added in "The Guild 2: Pirates of the European Seas"

  • Black Man

"The Guild 2: Rennaissance" added the following professions:

  • Mercenary
  • Barkeep
  • Thief
  • Robber
  • Pirate

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