All of those who work in the production and selling of food & hospitality are included here. In "The Guild 2", these characters can be very powerful as the food consumption and requirements of a whole town will be simulated. During times of siege and pestilence, the knowledge and intelligence of the patrons will not only decide the value of those necessary goods, but indeed the survival of the town. Moreover, the behaviour of starving citizens can be quite interesting...
Work ranges from ploughing fields to fattening livestock or from baking bread to managing pubs and taverns, where you won’t only rent rooms, but also provide your customers’ with the very personal attention of young women...
|Tier 1||Cost||Tier 2||Cost||Tier 3||Cost||Notes|
|Croft||1,750||Farm||8,250||Estate Farm||19,500||Manages fields and corrals to provide raw grains, meats, and wool.|
|Bake Shop||1,750||Bakery||8,250||Pastry Shop||19,500||Makes and can sell a variety of foods.|
|Public House||1,750||Tavern||8,250||Inn||19,500||Makes and serves meals and alcoholic beverages.|
|Fisher shack||1,750||Fishing hut||8,250||Smokehouse||19,500||Catches, cooks, and sells seafood.|
|Windmill||5,500||-||-||-||-||Turns wheat and barley into wheat flour and barley flour.|
|Orchardist||5,500||-||-||-||-||Manages meadows to produce fruit and honey.|
|Corral||250||-||-||-||-||Managed with Crofts. Raise sheep and cows.|
|Field||250||-||-||-||-||Managed with Crofts. Produce wheat and sugar beets.|
|Meadow||250||-||-||-||-||Managed with an Orchardist. Produces honey and fruit.|
See also Edit
- How To Play The Guild II: Renaissance - The Basics Shows how to start the game playing as the Patron.