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Patron
All of those who work in the production and selling of food & hospitality are included here. In "The Guild 2", these characters can be very powerful as the food consumption and requirements of a whole town will be simulated. During times of siege and pestilence, the knowledge and intelligence of the patrons will not only decide the value of those necessary goods, but indeed the survival of the town. Moreover, the behaviour of starving citizens can be quite interesting...

Work ranges from ploughing fields to fattening livestock or from baking bread to managing pubs and taverns, where you won’t only rent rooms, but also provide your customers’ with the very personal attention of young women...

Buildings Edit

Tier 1 Cost Tier 2 Cost Tier 3 Cost Notes
Croft 1,750 Farm 8,250 Estate Farm 19,500 Manages fields and corrals to provide raw grains, meats, and wool.
Bake Shop 1,750 Bakery 8,250 Pastry Shop 19,500 Makes and can sell a variety of foods.
Public House 1,750 Tavern 8,250 Inn 19,500 Makes and serves meals and alcoholic beverages.
Fisher shack 1,750 Fishing hut 8,250 Smokehouse 19,500 Catches, cooks, and sells seafood.
Windmill 5,500 - - - - Turns wheat and barley into wheat flour and barley flour.
Orchardist 5,500 - - - - Manages meadows to produce fruit and honey.
Corral 250 - - - - Managed with Crofts. Raise sheep and cows.
Field 250 - - - - Managed with Crofts. Produce wheat and sugar beets.
Meadow 250 - - - - Managed with an Orchardist. Produces honey and fruit.

See also Edit

External links Edit

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